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Contents
- 1 Class Overview
- 1.1 Weapons
- 2 Abilities
- 2.1 XCOM Abilities
- 3 Stat Progression
- 4 Sample Builds
- 5 See Also
The Templar is a wild-trained Psionic warrior that gets stronger as combat continues.
Class Overview
The Templars are a melee-focused psionic soldier that wields their psionic abilities in very unique ways. They require "focus" in order to use their abilities but each carry strong and unique effects and holding onto focus no longer grants any bonuses. To gain focus, they must use Rend, which is now aim-based instead of guaranteed, to attack an enemy regardless of whether they hit, miss or kill their targets unlike the base game which required a kill. Further focus generation can be gained through the perks they can obtain as they promote and can increase their max focus with each upgrade of their gauntlets. After using Rend, they gain a Momentum action which allows for movement or to deploy their shield. Instead of Parry/Deflect, Templars now deploy a psionic shield that grants them temporary shield HP until the next turn that allows them to absorb attacks.
The Templar can concentrate more into their psiblades to further enhance their melee capabilties to deal great damage to a single target or to a group of them.
The Templar can gain more psionic abilities to disrupt enemies, assist their allies or to deal great damage.
The Templar can become a shield, greatly increasing their defenses and can take great damage with little to no injuries.
Weapons
Primary: Templar Gauntlet
Secondary: None
Abilities
Mouse-over for more information.
Rank | Ability | ||
Initiate | Focus Gain Focus during missions, increasing stats, damage, and ability effectiveness. Focus can be spent on powerful abilities. | Rend Melee attack with a chance to stun or disorient the target. Triggers Momentum, and generates Focus on attacks. | |
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Templar Shield Use your shard gauntlets to generate a psionic shield and gain Shield HP and crit resistance that will last until the start of your next turn. Can be used with Momentum actions. | Volt A non-turn ending AOE attack that makes its targets easier to hit. Costs 1 Focus. | Momentum After using Rend, gain a bonus movement action. | |
Psiblade | Dynamo | Sage | |
Acolyte | Invert Switch locations with a unit. Costs 1 Focus. | Amplify Mark a single target with a Psionic lens, causing them to take an additional 50% damage from the next 3 attacks. Costs 1 Focus, free action. | Indomitable Once per turn, gain 1 focus when you're attacked. |
Adept | Stun Strike Strike an enemy with Psionic force, stunning them. Costs 1 Focus. | Soul Shot A powerful aim-based ranged attack that can crit and does not end turn. Costs 1 Focus. | Brawler Take 35% less damage against attacks within four tiles. |
Disciple | Pillar Summon a pillar of Psionic energy to act as a high cover point. Free action, does not cost focus. | Overcharge Gain bonus aim and crit chance for each point of focus the Templar has. | Sustain If the soldier takes enough damage to be killed, they are immediately put in Stasis for 1 turn and their health is only reduced to 1 HP. This can only happen once per mission. Reduce wound recovery times for this soldier by 2 HP. |
Mystic | Void Conduit Trap a humanoid in a Psionic prison, immobilizing them for multiple actions and transferring their health to the Templar. Costs 1 Focus. 3-turn cooldown. | Channel When an enemy dies, it may leave behind Psionic energy the Templar can collect to raise their Focus level. | Fortress The soldier is immune to fire, poison, acid, and explosive damage. |
Warlock | Superior Aptitude Rend grants an additional focus point. | Arc Wave Rend generates a wave of Psionic energy in the direction of the attack. Damage increases with Gauntlet tier. | Crusader's Rage Gain 25% damage boost for every 25% HP missing, up to 50% damage boost. Reduce wound recovery times for this soldier by 6 HP. |
Magus | Terrorize Adds a chance to panic enemies hit by Volt. Volt radius is increased by 1. | Bladestorm Free melee attacks on any enemies that enter, exit or attack from melee range on enemy turns. | Impact Compensation After taking damage, gain a stacking 25% Damage reduction until the end of your turn up to a maximum of 4 stacks. |
Master | Ionic Storm Summon lightning to strike all nearby enemies. Damage increases with Focus level. Costs all Focus. | Apotheosis Become a god, massively increasing your dodge, Rend damage and mobility. Requires a minimum of 3 focus and consumes it all. | Ghost Create a duplicate of the Templar from the body of a fallen humanoid. The Ghost disappears when it loses all Focus. Costs 2 Focus. |
XCOM Abilities
XCOM row abilities are able to be purchased when the Training Center is built. The cost is 10 AP per tier level.
Tier 1 | Tier 2 | Tier 3 | Tier 4 |
Covert Enemies have 25% smaller detection range against you. | Aggression Gain +5 critical chance for each enemy you can see, up to a maximum of 30. | Tradecraft This soldier has significantly reduced infiltration times while on missions. | Concentration Your grazing attacks are automatically upgraded to normal hits. |
Field Medic Equipped medikits have 2 extra charges. | Bring 'Em On Gain +1 damage on critical hits for every two enemies you can see, up to a maximum of +8. Works for the soldier's primary weapon and explosives. | Center Mass You do one additional point of base damage when using guns. | Coup de Grâce Bonus to hit, damage, and critical chance with your weapon against a disoriented, stunned or panicking enemy. |
Flashbanger Grants 1 free flashbang item to your inventory. | Blademaster All melee attacks deal +1 extra damage and have +10 Aim. | Combat Fitness Gain 4 aim, 1 mobility, 2 HP, 4 will, and 4 dodge. | Implacable If you score one or more kills on your turn, you are granted a single bonus move. |
Phantom When the squad is revealed, this soldier remains concealed. | Conceal Immediately enter concealment once per mission. | Cutthroat Your melee attacks against biological enemies ignore their armor and have a +15 critical chance and do +2 critical damage. | Lethal You do 2 additional points of base damage and 1 additional point(s) of bonus critical damage with your primary weapon. |
Salvo Launching or throwing grenades, using heavy weapons or using the Gauntlet's Rocket Launcher with your first action will not end your turn. | Dedication Free action. Gain 2 mobility and ignore reaction fire for the rest of the turn. Has a 4 turn cooldown. | Evasive Start each mission with 100 bonus dodge. The bonus is removed after you take damage for the first time. | Lightning Reflexes Reaction fire shots against you have a significantly decreased chance to hit. The bonus goes down with each additional reaction shot you face. |
Smoker Grants one free smoke grenade item to your inventory. | Formidable Your gear includes an extra layer of protection, granting 2 bonus ablative hit points and 50% less damage from explosive attacks. | Fortify Activate to grant +20 defense until the beginning of the next turn. Does not cost an action. Has a 4 turn cooldown. | Lightning Slash Attack any enemy within blue movement range with your weapon. This attack does not end the turn. |
Zone of Control All enemies within the soldier's 5 tile radius suffer penalties of -15 Aim and -4 Mobility. | Full Kit Grants +1 charge per grenade item in a utility slot. | Hard Target Gain 5 dodge per enemy you can see, up to a maximum of +30. | Tactical Sense Gain 3 defense for each enemy you can see, up to a maximum of 15 defense. |
Infighter Gain 40 dodge against attacks within four tiles. | Overkill Your ranged attacks deal +2 more damage to units at 50% HP or less. | ||
Inspire Agility Give a friendly unit 30 Dodge until the start of your next turn. Whenever you kill an enemy, you gain an extra charge. Usable once per turn. Starts with one charge, and is a free action. | Resilience Enemy attacks against you suffer a -30 penalty to critical hit chances. | ||
Lone Wolf Gain bonus Aim and Defense when at least 4 tiles distant from any ally, with a maximum of +12/+12 at 7+ tiles. | Survival Instinct Gain 20 Defense and 20 Crit chance while injured. | ||
Rapid Deployment Activate this ability before throwing or launching a support grenade, and the throw will not cost an action. |
Stat Progression
Rank | |||||||||
Per Level | Health | 0 | 1 | 0 | 1 | 0 | 0 | 1 | 0 |
Aim | 0 | 2 | 2 | 2 | 1 | 3 | 3 | 3 | |
Will | 5 | 5 | 0 | 0 | 0 | 0 | 0 | 0 | |
Total | Health | 0 | 1 | 1 | 2 | 2 | 2 | 3 | 3 |
Aim | 0 | 2 | 4 | 6 | 7 | 10 | 13 | 16 | |
Will | 5 | 10 | 10 | 10 | 10 | 10 | 10 | 10 |
Sample Builds
See Also
XCOM Units in Long War of the Chosen | ||||||||||||||||||||||||||
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Unlockable |
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