Templar (LWOTC) - UFOpaedia (2024)

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Contents

  • 1 Class Overview
    • 1.1 Weapons
  • 2 Abilities
    • 2.1 XCOM Abilities
  • 3 Stat Progression
  • 4 Sample Builds
  • 5 See Also

Templar (LWOTC) - UFOpaedia (2)

The Templar is a wild-trained Psionic warrior that gets stronger as combat continues.

Class Overview

The Templars are a melee-focused psionic soldier that wields their psionic abilities in very unique ways. They require "focus" in order to use their abilities but each carry strong and unique effects and holding onto focus no longer grants any bonuses. To gain focus, they must use Rend, which is now aim-based instead of guaranteed, to attack an enemy regardless of whether they hit, miss or kill their targets unlike the base game which required a kill. Further focus generation can be gained through the perks they can obtain as they promote and can increase their max focus with each upgrade of their gauntlets. After using Rend, they gain a Momentum action which allows for movement or to deploy their shield. Instead of Parry/Deflect, Templars now deploy a psionic shield that grants them temporary shield HP until the next turn that allows them to absorb attacks.

The Templar can concentrate more into their psiblades to further enhance their melee capabilties to deal great damage to a single target or to a group of them.

The Templar can gain more psionic abilities to disrupt enemies, assist their allies or to deal great damage.

The Templar can become a shield, greatly increasing their defenses and can take great damage with little to no injuries.

Weapons

Primary: Templar Gauntlet

Secondary: None

Abilities

Mouse-over for more information.

RankAbility

Initiate

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Focus

Gain Focus during missions, increasing stats, damage, and ability effectiveness. Focus can be spent on powerful abilities.

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Rend

Melee attack with a chance to stun or disorient the target. Triggers Momentum, and generates Focus on attacks.

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Templar Shield

Use your shard gauntlets to generate a psionic shield and gain Shield HP and crit resistance that will last until the start of your next turn. Can be used with Momentum actions.

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Volt

A non-turn ending AOE attack that makes its targets easier to hit. Costs 1 Focus.

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Momentum

After using Rend, gain a bonus movement action.

PsibladeDynamoSage

Acolyte

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Invert

Switch locations with a unit. Costs 1 Focus.

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Amplify

Mark a single target with a Psionic lens, causing them to take an additional 50% damage from the next 3 attacks. Costs 1 Focus, free action.

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Indomitable

Once per turn, gain 1 focus when you're attacked.


Adept

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Stun Strike

Strike an enemy with Psionic force, stunning them. Costs 1 Focus.

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Soul Shot

A powerful aim-based ranged attack that can crit and does not end turn. Costs 1 Focus.

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Brawler

Take 35% less damage against attacks within four tiles.


Disciple

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Pillar

Summon a pillar of Psionic energy to act as a high cover point. Free action, does not cost focus.

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Overcharge

Gain bonus aim and crit chance for each point of focus the Templar has.

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Sustain

If the soldier takes enough damage to be killed, they are immediately put in Stasis for 1 turn and their health is only reduced to 1 HP. This can only happen once per mission. Reduce wound recovery times for this soldier by 2 HP.


Mystic

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Void Conduit

Trap a humanoid in a Psionic prison, immobilizing them for multiple actions and transferring their health to the Templar. Costs 1 Focus. 3-turn cooldown.

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Channel

When an enemy dies, it may leave behind Psionic energy the Templar can collect to raise their Focus level.

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Fortress

The soldier is immune to fire, poison, acid, and explosive damage.


Warlock

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Superior Aptitude

Rend grants an additional focus point.

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Arc Wave

Rend generates a wave of Psionic energy in the direction of the attack. Damage increases with Gauntlet tier.

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Crusader's Rage

Gain 25% damage boost for every 25% HP missing, up to 50% damage boost. Reduce wound recovery times for this soldier by 6 HP.


Magus

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Terrorize

Adds a chance to panic enemies hit by Volt. Volt radius is increased by 1.

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Bladestorm

Free melee attacks on any enemies that enter, exit or attack from melee range on enemy turns.

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Impact Compensation

After taking damage, gain a stacking 25% Damage reduction until the end of your turn up to a maximum of 4 stacks.


Master

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Ionic Storm

Summon lightning to strike all nearby enemies. Damage increases with Focus level. Costs all Focus.

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Apotheosis

Become a god, massively increasing your dodge, Rend damage and mobility. Requires a minimum of 3 focus and consumes it all.

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Ghost

Create a duplicate of the Templar from the body of a fallen humanoid. The Ghost disappears when it loses all Focus. Costs 2 Focus.

XCOM Abilities

XCOM row abilities are able to be purchased when the Training Center is built. The cost is 10 AP per tier level.

Tier 1Tier 2Tier 3Tier 4

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Covert

Enemies have 25% smaller detection range against you.

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Aggression

Gain +5 critical chance for each enemy you can see, up to a maximum of 30.

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Tradecraft

This soldier has significantly reduced infiltration times while on missions.

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Concentration

Your grazing attacks are automatically upgraded to normal hits.

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Field Medic

Equipped medikits have 2 extra charges.

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Bring 'Em On

Gain +1 damage on critical hits for every two enemies you can see, up to a maximum of +8. Works for the soldier's primary weapon and explosives.

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Center Mass

You do one additional point of base damage when using guns.

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Coup de Grâce

Bonus to hit, damage, and critical chance with your weapon against a disoriented, stunned or panicking enemy.

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Flashbanger

Grants 1 free flashbang item to your inventory.

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Blademaster

All melee attacks deal +1 extra damage and have +10 Aim.

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Combat Fitness

Gain 4 aim, 1 mobility, 2 HP, 4 will, and 4 dodge.

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Implacable

If you score one or more kills on your turn, you are granted a single bonus move.

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Phantom

When the squad is revealed, this soldier remains concealed.

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Conceal

Immediately enter concealment once per mission.

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Cutthroat

Your melee attacks against biological enemies ignore their armor and have a +15 critical chance and do +2 critical damage.

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Lethal

You do 2 additional points of base damage and 1 additional point(s) of bonus critical damage with your primary weapon.

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Salvo

Launching or throwing grenades, using heavy weapons or using the Gauntlet's Rocket Launcher with your first action will not end your turn.

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Dedication

Free action. Gain 2 mobility and ignore reaction fire for the rest of the turn. Has a 4 turn cooldown.

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Evasive

Start each mission with 100 bonus dodge. The bonus is removed after you take damage for the first time.

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Lightning Reflexes

Reaction fire shots against you have a significantly decreased chance to hit. The bonus goes down with each additional reaction shot you face.

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Smoker

Grants one free smoke grenade item to your inventory.

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Formidable

Your gear includes an extra layer of protection, granting 2 bonus ablative hit points and 50% less damage from explosive attacks.

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Fortify

Activate to grant +20 defense until the beginning of the next turn. Does not cost an action. Has a 4 turn cooldown.

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Lightning Slash

Attack any enemy within blue movement range with your weapon. This attack does not end the turn.

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Zone of Control

All enemies within the soldier's 5 tile radius suffer penalties of -15 Aim and -4 Mobility.

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Full Kit

Grants +1 charge per grenade item in a utility slot.

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Hard Target

Gain 5 dodge per enemy you can see, up to a maximum of +30.

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Tactical Sense

Gain 3 defense for each enemy you can see, up to a maximum of 15 defense.

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Infighter

Gain 40 dodge against attacks within four tiles.

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Overkill

Your ranged attacks deal +2 more damage to units at 50% HP or less.

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Inspire Agility

Give a friendly unit 30 Dodge until the start of your next turn. Whenever you kill an enemy, you gain an extra charge. Usable once per turn. Starts with one charge, and is a free action.

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Resilience

Enemy attacks against you suffer a -30 penalty to critical hit chances.

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Lone Wolf

Gain bonus Aim and Defense when at least 4 tiles distant from any ally, with a maximum of +12/+12 at 7+ tiles.

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Survival Instinct

Gain 20 Defense and 20 Crit chance while injured.

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Rapid Deployment

Activate this ability before throwing or launching a support grenade, and the throw will not cost an action.

Stat Progression

Rank
Per LevelTemplar (LWOTC) - UFOpaedia (142)
Health
01010010
Templar (LWOTC) - UFOpaedia (143)
Aim
02221333
Templar (LWOTC) - UFOpaedia (144)
Will
55000000
TotalTemplar (LWOTC) - UFOpaedia (145)
Health
01122233
Templar (LWOTC) - UFOpaedia (146)
Aim
02467101316
Templar (LWOTC) - UFOpaedia (147)
Will
510101010101010

Sample Builds

See Also

XCOM Units in Long War of the Chosen
Starting

Overview

Assault

Grenadier

Gunner

Ranger

Sharpshooter

Shinobi

Specialist

Technical
Unlockable

Psi Operative

SPARK

Officers
Faction

Reaper

Skirmisher

Templar
Templar (LWOTC) - UFOpaedia (2024)
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